On Tue, Apr 10, 2012 at 5:10 AM, Nils RennebarthThere isn't a way to cause this this right now; most bufferevent users
<nils.rennebarth@xxxxxxxxx> wrote:
> Hi,
>
> In my daemon which uses libevent, i use bufferevent to read client commands
> from a socket, set everything up to eventually generate the reply, and return to
> the event loop.
>
> Now a client may send several commands in one go. If I only read the first
> command and drain the corresponding bytes from the bufferevent's input
> buffer, the read callback will not be called until *more* data arrives,
> so if a client sends two commands in one go, I need to somehow queue
> the second (and further) commands before returning to the main loop,
> otherwise the commands never gets processed.
>
> Is there some other way, to get the second command processed,
> something like "return to the main loop, but mark this callback as
> still pending, and call it again"
wind up doing something like this in their read handlers:
while (there is a command on the inbuf) {
remove command;
process command;
}
or something like sticking bufferevents that need more handling into a
queue, and processing them with an idle handler, like you note.
That said, I'm not at all opposed to adding a way to do this in 2.1,
assuming it's a reasonably elegant interface. Would other people find
this useful? What should the interface look like?
(As a sidenote, the other week, in the branch "21_event_callback" on
my github repository, I started doing exploratory work to try to
refactor the way that event callbacks are handled, made active, and so
on. I was originally doing this to try to simplify some code, fix
some bufferevent_openssl bugs, and make us able to add support for
Chris Davis's hybrid-loop code on windows, but I think it might be
applicable here too when it's done.)
Vincent Bernat is right that setting a low priority here is crucial if
> In other words, bufferevent forces me to do edge-triggered event
> handling. Is there a way to let me do level-triggered event handling
> instead.
>
> Or is there something like a idle task, that get called when there is
> nothing else to do? Working with timeouts would introduce arbitrary gaps
> in command handling, event if there are no other clients that want
> work, so I won't go that route. Or does setting a timeout of { 0, 0 }
> work?
you want it to work like a real idle timer. As another piece of
advice: you don't need to use timeouts at all! It is faster to simply
make the event and activate it by hand.
For example, you don't need to say:
struct timeval no_time = {0,0};
ev = event_new(base, -1, 0, process_work_queue_cb, NULL);
event_add(ev, &no_time};
Instead you can simply say:
ev = event_new(base, -1, 0, process_work_queue_cb, NULL);
event_active(ev, EV_TIMEOUT, 1);
The second approach is better because it doesn't require you to put
the event in the timeout heap at all: instead, Libevent sees that
you're activating the event, and puts it right in the queue of active
events.
hope this helps,
--
Nick
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