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Crystal Space (was Re: sdkprojects.html)



Christian Reiniger wrote:

> <a href="http://crystal.linuxgames.com/">CrystalSpace</a></h3>
> The Crystal Space SDK is a specific gaming
> SDK for 3D games. The purpose is to have a good 3D engine which runs on
> as many platforms as possible. Crystal Space contains a software renderer,
> a Direct3D renderer, and a Glide renderer. OpenGL is planned.

OpenGL is ready (for Linux, BeOS, and Windows).

> In addition
> to the 3D engine Crystal Space will also provide a communication system
> (using COM) for a scripting language (ReAct)

ReAct will be discontinued in favor of other things (like Python).

> and a physics toolbox which
> will also communicate with the engine. Sound and networking libraries are
> also being considered.

They are ready and functional. Crystal Space now supports
socket networking and the following sound stuff:
    - Macintosh sound
    - Linux OSS support
    - Windows sound support

In addition it also supports 3D sound using either:
    - A3D
    - DS3D
    - EAX
    - Software rendering

They are a few spin-offs from the Crystal Space engine. There is now a
CS AI list which concentrates on making an AI layer for use with CS.
And there is the CrystalClear project which focuses on making a general
game development layer on top of Crystal Space. It will contain much more
game specific features and also a framework and guidelines.

Greetings,

--
==============================================================================
Jorrit.Tyberghein@uz.kuleuven.ac.be, University Hospitals KU Leuven BELGIUM

SQUEAK.
        -- The Death of Rats
           (Terry Pratchett, Small Gods)
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