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Re: Camera thoughts



Steve Baker wrote:
> 
> 
> Quaternions are a useful way to combine rotations - but there is no point
> to doing:
> 
>    Eulers -> Quaternions -> Matrix
> 
> ...that's just equivalent to doing Euler -> Matrix.
> 

	Hey Steve, I seem to have solved my problem. I finally came to terms
with the Eulers -> Matrix buisness, and there we have it: I'm using an
angle-axis representation of the camera's orientation, and each frame I
build the rotation matrix from the three axis and then translate it
(accounting for the camera's position).




Thanks for all the help,
Miguel A. Osorio.