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Re: Main character animations.
To get hi-resolution renderers with anti-aliasing i use this techinique:
1. Set a background texture similar to the model's main texture.
2. Render, with anti-aliasing.
3. Rander a mask, without anti-aliasing.
4. Take the negative mask (ie, the part wich is not the model) and paste it
on the aniti-aliased render.
You can do a small program to apply the masks batch.
It worked very well for my game!