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Re: libmikmod woes..
Karl Bartel wrote:
> > Actually, I like it: it gives me ideas as for what new features I could
> > put in our library. (we already have "no lag" audio, tho) :-)
> Why should everyone code his own library?
> Take a look at this library! It's under heavy develoment and everyone
> can join us!
Actually, for the sound, I shall be specific: there was no library that
I found that did the job. I want real-time synchronous mixing, and they
all do it asynchronously, which I didn't like (responsible for the sound
"lag" in many games). No threading or forking is acceptable to me, if I
can avoid it (the X server is a case where it can't be avoided, for
Ludus Design, http://ludusdesign.com/
"First they ignore you. Then they laugh at you.
Then they fight you. Then you win." -- Gandhi