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Re: Game Theory (tutorial?)
> can anyone point to a good strategy-game (turn-based) theory for game
> programming. Good points for creating the map, path-finding, etc.
> While I am moving forward in these areas I am wondering if I'm doing
> it the "Right Way" or the "Best" way. I feel like I'm stumbling
> around and figuring out stuff that someone probably already knows,
> Any help is good help...
[>] I dont really know the "best" or the "right" way but a good start
could be some basic books written by the professionals of game
industry. There is excellent book about strategy games programming at...
They are publishing a "Game Developer's Library" serie and there
are many other great titles about programming and designing games.