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Re: Texture mapping co-ordinates



Mind pasting some code?

Mark 'Nurgle' Collins
Developer Support - Codeplay Ltd.
http://www.codeplay.com
----- Original Message ----- 
From: "Katie Lucas" <katie@fysh.org>
To: <linuxgames@sunsite.dk>
Sent: Thursday, August 30, 2001 4:16 PM
Subject: Texture mapping co-ordinates


> 
> I've got a problem with texture coords for a plane - I've got the
> vertex coords and the colours for the verticies and the texture coords
> all stashed away in structures and selected into arrays. The textures
> slide about on the surface of the plane as the camera rotates about
> it.
> 
> Now normally I'd say "clown, you've screwed up the coord generation",
> but the thing works FINE in software Mesa rendering - on a VoodooII in
> hardware: texture problem. This is the same exe, just picking between
> the software/hardware by setting the environment variable.
> 
> Anyone come across this?
> 
> { Perspective correction is set to "nicest" BTW }
> 
>