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Re: major problem + game idea



> zzt is the first ansi gane creation system with a simple programming
> language name zzt-oop it so simple even a baby can program robots in the
> games you make heres a example for a robot program.
> 
> :touch a label when you touch a robot with this labal it wil do what
> ever you tell it to
> walk n Walks north
> end
> that is a simple your first robot program you can also make enemys just
> as easy  just 2 are 3 more lines
>
Having a programming language that enables you to just have you robots
walk around isn't terribly exciting.

Now, you did say that was just a simple example, but in order for what
you describe to be very usefull in the creation of fun games (or is the
programming of the robots the game itself?), you do need a *quite*
complicated language.

However, if you restrict yourself to just two word commands, i.e. the
first word being some kind of action and the second word being
where/how/in what direction/etc. to do that action, you won't get
particularly fun interactions between these robots.

What if I wanted to program a robot to walk around at random, looking
for other robots, and when it finds them, do something random?

How will you make it possible to create robots that do something
intelligent (that's when it gets fun)? 

> megazeux is the next ansi  game creation system zzt is it preacessor
> opps typo  it has more color and commands to make ansi game creation
> even easyer i think i might become a programmer on megazeux 2.7 even tho
> the creator stop working on people took the soruce and they work on it i
> might be the on who will be part of the work on version  2.7 are 3.0  it
> for dos.
>
Well, I'd love to comment, but unfurtunately I cannot understand what
you are trying to say here.

Now, I realise learning a language is hard (you seem to know the words
well enough, though), and learning how to spell in it can be even
harder. There are, however, a single thing you *can* do right now to
make it easier for people to understand what you write: punctuation.

To use punctuation is to use the signs , and .

Now, the comma (,) can be a bit complicated, so don't bother with that
(it isn't that important anyway). However, the full stop (.) is pretty
easy to master. You use it whenever you have finished a sentence.
Whenever you would normally have a semi-long pause in normal speech, you
will want to put a full stop (.) instead when writing.

If you want examples of this, well, take a look what I just wrote.

If english is a language you expect to use alot in the future, I really
do think it would be worth it for you to work with you english grammar
and spelling, along with the punctuation.

Oh yeah, a spell-checker would probably help alot, if you are willing to
take that extra minute.

> mega zzt 3d 1.0 will be my  ansi game creation system and will be made
> after i relearn programming i know how c works and everything i just
> forggot how to program ill relearn soon ,
>
Forgot how to program?

You say you know how C works, but you have forgotten it?

At the time that you did remember how C worked, how well did you know
that? I mean, did you know how the standard C library works? Pointers?

Creating a game can be a quite hard undertaking, even for experienced
programmers.

Now, you say you want to do something text based (as far I understand
it), which probably is a good idea, since you then don't have to deal
with alot of the really hairy stuff, like graphics and effeciency
(mostly).

But still, you'll need some kind of parser to get your program to
understand your robot programming language, and text parsers aren't
exactly simple to do, atleast not if you want to get any further than
the two word commands, and, well, perhaps you should try to do something
easier as your first project?

Tic tac toe is one possibility. Chess is another. Tic tac toe is
sufficiently simple that you could create an artificial intelligence for
it that cannot lose (that'll impress your friends (Tip: you need to look
4 turns into the future if you take the brute force method)). Chess is
more challenging to just get working since there are several kinds of
different playing pieces that do different stuff (don't try to do an
artificial intelligence for that, though). Any fairly simple game will
do.

> after that i will get a team of
> programmers from ehre to make it there will be screen shots and even a
> demo trailer before i make the game makeing system.
> 
This might sound terribly unfair, but I just don't think you'll be able
to find alot of people with your english skills. Cummunication between
people over E-mail is very hard even when everyone speaks very good
english...

Another thing is that if you do decide to go ahead with this, I would
advice you, and anyone in your situation, to make a small program
(nothing fancy) that proves that A) you know what you're doing B) you
are serious about it and B) your idea is feasible. That only applies so
much more to you, since your less-than-perfect english skills easily can
give people the impression that you are either a troll or not really
serious.