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overloading



Hi,

we have a console which is split in a part which will never change and a
part which is changable for different UIs.

I attached a example which describes the problem exactly.

Has anybody an idea?

bye

Felix Kollmann, DG5PT

Future Interactive 	[http://www.futureint.com]
			[fkollmann@gmx.net]
#include <stdio.h>
#include <string>

using namespace std;

class foo_const
{
public:
  void msg (string t1, string t2);
};

class foo_var : public foo_const
{
public:
  void msg (string z);
} Foo;

void foo_const::msg (string t1, string t2)
{
  t1.append (t2);

  Foo.msg (t1);
}

void foo_var::msg (string z)
{
  printf ("%s", z.c_str());
}

int main()
{
  Foo.msg ("hallo", "test");
  return 0;
}