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Re: outline for Linux Game Programing
On Thu, 7 Jan 1999, Ian Crawford wrote:
> What about sound? music? input? networking? taking advantage of the OS?
I was actually thinking that thouse topics would go under there places in
the libraries but I think your approch would be better
> I also don't think that each library needs it's own chapter.
> Sorry this is so short, but I'm on my way out. I think that this book
> is a great idea and I will gladly write/maintain a section or two.
SIGN UP WHILE THERE HOT! no really let me know which ones you are
> Expect more from me tomorrow.
outline 0.0.2 :)
+ About this book
+ About the authors
+ What is Linux
+ Why use Linux as a game development environment
+ What do I need to get started
2. Starting the design process
3. Writing a simple game
4. Stepping up the process
5. Choosing a development language
6. Choosing a graphics library
+ ClanLib SDK
+ GTK and QT
+ Mesa and OpenGL
7. Choosing a sound library
+ Penguin Sound
8. Choosing a networking library
9. IO for the masses
10. Porting to and fro
11. Licensing your game
- Bryan Patrick Coleman - Triad Linux Users Group - email@example.com -
- http://www.wayward.net/tlug/index.html - firstname.lastname@example.org -