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Re: Thread safety in games
Magnus Norddahl schrieb:
> Yup, this is also the way ClanLib's internal threads communicate. The
> external interface to ClanLib however is single threaded - and I believe it
> should stay that way. All display, sound and network threads should belong
> to the libs used by the game.
Not sure what you mean - I assume you mean that ClanLib methods
are not thread-safe, right? i.e. only one of the game's threads
should be calling the ClanLib routines at a time?
Speaking only for myself, not for my employer