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Re: Event handling
Bert Peers schrieb:
> Another advantage we discovered is that if you're careful what you
> log, you can start kicking out components and still have the playback
> going correctly. As a trivial example, you should be able to kick
> out the sound playing module and still see the right visuals, you just
> replace the sound lib with a stub that ignores those replayed server
> events which consider sound. The same is possible for graphics
> output or even some AI (client side server predicition etc, it can
> get compilcated). Which is very very handy if the game dumps
> core in frame 174635. Kick out modules until it doesn't crash
> anymore !
This is the true path to software nirvana.
Speaking only for myself, not for my employer