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Re: Event handling
Christian Reiniger schrieb:
> Yep. The emitter generates some event and sends it to the subscribed sinks.
> That's somehow interrupt-like instead of the polling main loop thing.
> >> Interestingly, I am reversing from my idea and no longer think it is
> >> good for games. That emitter/sink model is excellent, but it lacks
> >> serialization of events, since they don't go thru a single event queue.
It sounds kind of like a single event queue plus a set of filters.
Thus it can provide serialization.
Speaking only for myself, not for my employer