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Re: Writing games in interpreted languages
Bert Peers wrote:
> > If we had a perfect world where interconnectivity between
> > different languages is not an issue, I'd be happy to use
> > MFC/C++ for the in-game server browser, C for the offline
> Ouch, rereading my post I just realize I mentioned using
> a totally unportable SDK built by the Evil Empire on a
> *Linux* game dev'list.
> Please don't kill me ! It was just "in theory" !
Okay for *this* time, but don't do it again! ;-)
Let's say "Gtk--/C++" or "Qt/C++", m'kay? :-)
Ludus Design, http://ludusdesign.com/
"First they ignore you. Then they laugh at you.
Then they fight you. Then you win." -- Gandhi