[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]
RE: Where do I begin?
virtually none. We all have programming experience, and we know OpenGL.
> From: Bakemono[SMTP:firstname.lastname@example.org]
> Reply To: email@example.com
> Sent: Thursday, January 10, 2002 12:22 AM
> To: firstname.lastname@example.org
> Subject: Re: Where do I begin?
> I'm working on an RPG engine at the moment, and yes it is a challange.
> The most important thing when working on large projects is
> consistency(I know, I can't spell...). For (relatively) small things
> like coding styles, and bigger things like subsystem design. Games are
> usually split up into multiple subsystems: graphics, input, game logic,
> etc. Crystal space handles quite a bit. How much experience do you and
> the rest of your team have working on large scale game projects?
> Green, Aaron wrote:
> >yes, since this seems to be what CS is geared towards, and RPG's seem much
> >>From: Bakemono[SMTP:email@example.com]
> >>Reply To: firstname.lastname@example.org
> >>Sent: Thursday, January 10, 2002 12:06 AM
> >>To: email@example.com
> >>Subject: Re: Where do I begin?
> >>Well, the first step is to decide on a goal. You have a FPS in mind?
> >>Green, Aaron wrote:
> >>>Actually, I'm up for suggestions on that too. It is a project to learn how to completely
> >>>make a game. I've heard the CS engine is better with FPS games, so I chose
> >>>that. I also would like to incorporate multiplayer support (since any major game
> >>>these days does). I've simply got two goals at this point, learning and a nice playable
> >>>game at completion. I've started up a C++ game development group that will all
> >>>participate in the project (at least anyone who wants to learn) so that's the reason
> >>>I went with a larger project. I just think a team environment would be a good
> >>>learning experience. We actually could use more members, but I'll do it with
> >>>whomever joins up. Anyway, that's about all the info I have at this moment.