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Re: Game idea....
On 13 Jul 1999, Ingo Ruhnke wrote:
The key exchange thing is a good idea in teori - I doubt it will work in
practice, unless you find an elegant way to incooperate it into the UI.
> The solution with releasing the game only in binary form or parts of
> the game binary only, is possible the worst solution. It won't make
> cheating impossible, it would simply make the cheating a little more
> harder. An if someone discovers how to cheat, he could simply put a
> patch on the web to cheat the client.
But, it can be made very very hard to crack. Like the challenge respons
protocol, IIS servers use to authenticate EI users when logging on to NT
domains. To the best of my knowledge this protocol is not know outside the
NT source tree.
Which is a pain in the ass for many people, btw.
Note: I do *not* want to make advocacy for binary distributions. But, I
really see a strong point against Open Source Games here - at least if
cheating is an issue.
Mads Bondo Dydensborg. firstname.lastname@example.org
Estimates of online gamers in the United States alone run as high as 15 to
20 million people.
- Jon Katz, Slashdot, on youth culture.