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Re: 'not an artist' article

Chris Purnell wrote:
> On Sat, Jul 01, 2000 at 12:34:18AM -0500, Steve Baker wrote:
> > The knack would be in picking the right controls for the 'genes' to act on
> > in the first place...and generalizing it to 3D with proper colour genes...
> > but I feel that this is something I could actually do sucessfully.
> Or rather how do you turn your "gene" values into the required surface mesh.

Yep - that's the $64,000 question.

I spent some time today thinking about it - and I'm pretty sure it could
be done.

The snag is to come up with a set of genes with the right 'powers' over
the mesh to come up with credible critters - without limiting the resulting
shapes arbitarily.

It's tempting (for example) to think of 'symmetry' genes - but does that
overly-restrict or pre-judge the nature of the things you build?

Steve Baker   HomeEmail: <sjbaker1@airmail.net>
              WorkEmail: <sjbaker@link.com>
              HomePage : http://web2.airmail.net/sjbaker1
              Projects : http://plib.sourceforge.net

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