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Re: Skeletal animation editor



I think blender is still collecting donations.  If they get 100,000
then they'll open source it, i think they are only at about 50,000 so
go make a donation !!!

line72@postmark.net

milan ramaiya wrote:

> If I remember correctly, Blender went open source.
> 
> On Mon, 2002-07-29 at 08:03, Katie Lucas wrote:
> > On Sun, Jul 28, 2002 at 07:25:45PM +0100, Mark Collins wrote:
> > > On Sunday 28 July 2002 6:08 pm, you wrote:
> > > > I'm after a package to produce a datafile with skeletal information
> > > > and mesh information for doing skeletal animation. Anyone got any
> > > > suggestions for a good freewarey/sharewarey one?
> > > >
> > > > Preferably that produces output in some simple, boring but usable
text
> > > > formats - I've seen a few half-life figure editors, but that would
> > > > involve decompiling the half-life file format to get at the data.
> > > 
> > > Blender supports skeletons, and it shouldn't be too hard to code a
simple 
> > > exporter using Python...
> > > 
> > 
> > I though everything had gone horrible with Blender after NaN went
> > under or something? Or am I misled?
> > 
> > 
> 
>