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Loki Interview



Anni, here's one question for that Lokin interview we talked about some
time ago:

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Many companies argue that writing their applications portably would cost
them too much time, and especially games are considered to be very
difficult to port, as advanced sound and graphics and the like are handled
completely differently by most operating systems. But now you just take a
couple of games, port them to several completely different operating systems
(Linux and BeOS) and completely different architectures (ix86, Alpha and
PPC) within months (with just a handful of coders). Are you gods or is the
"portability costs too much" thing just a plain old prejudice?
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	Christian

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