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Re: Interested in starting some basic development
Borko Jandras wrote:
> On Sun, Nov 15, 1998 at 06:32:29PM -0500, Jeff Read wrote:
> > Hey! Don't knock C++. Used properly, it can be your friend. :) One of
> > the absolute WORST examples I've seen yet of C++ is the MFC classes. But
> > my project, GAMES, uses C++'s object-oriented features to build a
> > general-purpose game framework that isn't too hard to grasp. It isn't
> > perfect, but it certainly beats trying to retrofit object-oriented
> > concepts onto straight C. An arcade-style game is perhaps one of the few
> > applications where object-oriented programming really shines, and
> > procedural programming makes it a bit more difficult. And when it comes
> > to object-oriented languages, for the right balance of object-oriented
> > power, portability and speed (a critical factor in any game) C++ is
> > among the best of your available choices.
> I'm not knockicg anything, I'm just being realistic. C++ is my worst nightmare.
> I've been stuck with it some time, and I still have bad dreams because of it.
> OK, this is my opinion, and I welcome everybody to theirs, but making a
> framework on C++ is depriving me my choice of language. I have to choose not to
> choose that framework. :) So, there goes GAMES.
> The solution? Write it in C, and make wrappers for C++, Java (JNI) or, look
> what I have up in my sleeve: Objective-C. Yes, Objective-C! My choice of OO
> language (next to Java, but Java is (still) not usable for games because of
> it's speed, or better to say, it's lack of it).
Why not write in C++ and make wrappers for C, JAVA, ...? That's also possible.
I think if I would have written Crystal Space in C instead of C++ I would never
gotten as far as I have now.
C++ is a language that you have to use very carefully. But if used correctly
it can really help you. But don't go overboard on all those exotic features.
Jorrit.Tyberghein@uz.kuleuven.ac.be, University Hospitals KU Leuven BELGIUM
In fact, the mere act of opening the box will determine the state of the
cat, although in this case there were three determinate states the cat
could be in: these being Alive, Dead, and Bloody Furious.
-- Schrodinger's Moggy explained
(Terry Pratchett, Lords and Ladies)