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On Wed, 1 Nov 2000, Pierre Phaneuf wrote:

> Ingo Ruhnke wrote:
> > > Maybe not entirely wrong, but you clearly do not understand the
> > > level of emotion people put into network games.
> > 
> > Stupid question, but how do the players find out that the other one is
> > cheating? Just because they are always loosing?
> Usually there is no definite way to know, but when they always lose,
> people are inclined to think this.
> Also, when you see someone that can shoots rockets out his ass at Quake,
> that's a good hint... :-)

It is quite common to have someone "spectate" another player and record a
demo. As said, if someone is able to shot rockets out his rear end, that
is a good hint that this person is using an aimbot. 

Some proxies allow to measure the movement speed of other players. If this
speed is higher then what should be possible, they are cheating, etc. 

In general, it is quite hard to determine if someone is really
cheating. People will suspect someone, and keep an eye on him, and sooner
or later figure it out. A lot of cheaters can't resists bragging about
their results (and how they cheated someone) on irc, etc. 

This is getting quite of topic.


Mads Bondo Dydensborg.                               madsdyd@challenge.dk
If you have a chance, take a look at the virus code, and see what some 300
lines of visual basic can cost industry in say a 24 hour period.
                           - Ron Sprenkels on the 'I Love You' email virus

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