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Fwd: Re: SDL overview
Ok, Here's the basic SDL overview.
BTW: Stephans seems to have some mail problems, so the MGL overview will
take a bit longer :(
---------- Mail forwarded (Author is Sam Lantinga)... ----------
Subject: Re: SDL overview
Date: Thu, 10 Sep 1998 19:42:35 -0700
From: Sam Lantinga <email@example.com>
> [I don't know if you're subscribed to the LinuxGames mailing list
> (firstname.lastname@example.org), so excuse me if you already know this...]
I don't think so..
> We're setting up the meta project now. Do you have an "official" overview
> of SDL we could use there (1-2 paragraphs of text)?
Yup, this is off of the main documentation page:
This library is designed to make it easy to write games that run on Linux,
Win32 and BeOS using the various native high-performance media interfaces,
(for video, audio, etc) and presenting a single source-code level API to
your application. This is a fairly low level API, but using this, completely
portable applications can be written with a great deal of flexibility.
(I'm open for suggestions for improvement. :)
-Sam Lantinga (email@example.com)
Author of Simple DirectMedia Layer -
Microsoft: What API do you have to use today?