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>Has anyone on this list looked into programming for fbcon, the frame buffer
>console, that has been added to the Linux development kernels? I believe
Well, usually it's the best way to program for libggi and let that library
handle the fbcon access. Accessing fbcon by hand isn't very funny AFAIK.
>it will allow you to do graphics directly on the console (instead of using
Yep, but it currently only provides raw framebuffer access and functions
for mode setting. No acceleration etc. But it's a good start (and the GGI
people are working hard on adding accel etc)
PS: The GGI homepage is http.//www.ggi-project.org/
It's lonely in the saddle since the horse died...