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Re: What is an SDK



At 03:18 PM 9/3/99 +0200, you wrote:
>Any thoughts on this ?  Should LGDC list just about everything ?

	I think the best way to tackle this problem, and I agree with you, would
also tackle the idea of comparative review:

	We should establish a basic list of features that an SDK could carry in
the various  categories we already have: general, 2D, 3D, sound, network,
etc. These would be features of interest to game developers. For example,
for 3D, we'd have: degrees of freedom, BSP, portals, dynamic lights,
shadows, etc. The features listed should be limited such taht answersare
yes/no or numbers, rather than text, to keep the search simple and for
consistency from listing to listing. For example, BSP (yes/no), degrees of
freedom (4/6), etc.

	It would be a long list, to have *all* potential features, but we'd
database the info. Then, developers could get the SDK they need without
resorting to rummaging through SDKs that don't have the neccessary
features. Also, a comprehensive might be good for SDK developement. ("Hmm",
says ficticious developer for SDK1, "SDK2 has feature ZZ and we don't.
Maybe we should have it.")

	The hard work would be to list at least all the major features for the
categories of SDKs. Then, we could get an initial mailing out to all the
knwon SDKs and add those that we find as we move along. One important thing
would be to get SDK developers to come to the LGDC and comne often.

	I think if we get the whole list to participate, then we can kncok out a
good enough set of feature lists that would do a great job.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Paul Tiseo
LGDC's webmaster
http://sunsite.auc.dk/linuxgames
ptiseo@mediaone.net