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[tor-commits] [tor-browser] 246/311: Bug 1744525 - (beta) Prevent too-high vert-count draws on Mesa. r=lsalzman a=dmeehan
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pierov pushed a commit to branch geckoview-99.0.1-11.0-1
in repository tor-browser.
commit f907e323b957397e3deee75108dae250736852a7
Author: Kelsey Gilbert <kelsey.gilbert@xxxxxxxxxxx>
AuthorDate: Wed Mar 23 18:02:46 2022 +0000
Bug 1744525 - (beta) Prevent too-high vert-count draws on Mesa. r=lsalzman a=dmeehan
Differential Revision: https://phabricator.services.mozilla.com/D141883
---
dom/canvas/WebGLContextDraw.cpp | 16 +++++++++++++---
1 file changed, 13 insertions(+), 3 deletions(-)
diff --git a/dom/canvas/WebGLContextDraw.cpp b/dom/canvas/WebGLContextDraw.cpp
index 8bc7cf9907e92..f00257d777c0d 100644
--- a/dom/canvas/WebGLContextDraw.cpp
+++ b/dom/canvas/WebGLContextDraw.cpp
@@ -1008,7 +1008,17 @@ WebGLVertexAttrib0Status WebGLContext::WhatDoesVertexAttrib0Need() const {
: WebGLVertexAttrib0Status::EmulatedInitializedArray;
}
-bool WebGLContext::DoFakeVertexAttrib0(const uint64_t vertexCount) {
+bool WebGLContext::DoFakeVertexAttrib0(const uint64_t totalVertCount) {
+ if (gl->WorkAroundDriverBugs() && gl->IsMesa()) {
+ // Padded/strided to vec4, so 4x4bytes.
+ const auto effectiveVertAttribBytes =
+ CheckedInt<int32_t>(totalVertCount) * 4 * 4;
+ if (!effectiveVertAttribBytes.isValid()) {
+ ErrorOutOfMemory("`offset + count` too large for Mesa.");
+ return false;
+ }
+ }
+
const auto whatDoesAttrib0Need = WhatDoesVertexAttrib0Need();
if (MOZ_LIKELY(whatDoesAttrib0Need == WebGLVertexAttrib0Status::Default))
return true;
@@ -1051,14 +1061,14 @@ bool WebGLContext::DoFakeVertexAttrib0(const uint64_t vertexCount) {
////
const auto bytesPerVert = sizeof(mFakeVertexAttrib0Data);
- const auto checked_dataSize = CheckedUint32(vertexCount) * bytesPerVert;
+ const auto checked_dataSize = CheckedUint32(totalVertCount) * bytesPerVert;
if (!checked_dataSize.isValid()) {
ErrorOutOfMemory(
"Integer overflow trying to construct a fake vertex attrib 0"
" array for a draw-operation with %" PRIu64
" vertices. Try"
" reducing the number of vertices.",
- vertexCount);
+ totalVertCount);
return false;
}
const auto dataSize = checked_dataSize.value();
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