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[tor-commits] [tor-browser/tor-browser-52.5.2esr-7.5-2] Bug 1394654 - Remove OS X opengl workaround from Mozilla bug 603134. r=mstange
commit dca73c105071dc969df0f9d03892c786868d4ee7
Author: Josh Aas <jaas@xxxxxxxxx>
Date: Sat Sep 2 14:24:00 2017 -0400
Bug 1394654 - Remove OS X opengl workaround from Mozilla bug 603134. r=mstange
This fixes our bug 24566.
---
widget/cocoa/nsChildView.h | 1 -
widget/cocoa/nsChildView.mm | 33 ---------------------------------
2 files changed, 34 deletions(-)
diff --git a/widget/cocoa/nsChildView.h b/widget/cocoa/nsChildView.h
index 5ef686b29521..f6fb44633c3a 100644
--- a/widget/cocoa/nsChildView.h
+++ b/widget/cocoa/nsChildView.h
@@ -185,7 +185,6 @@ class WidgetRenderingContext;
float mCumulativeMagnification;
float mCumulativeRotation;
- BOOL mDidForceRefreshOpenGL;
BOOL mWaitingForPaint;
#ifdef __LP64__
diff --git a/widget/cocoa/nsChildView.mm b/widget/cocoa/nsChildView.mm
index 91dac240fa66..92ccd8b6c107 100644
--- a/widget/cocoa/nsChildView.mm
+++ b/widget/cocoa/nsChildView.mm
@@ -155,7 +155,6 @@ static uint32_t gNumberOfWidgetsNeedingEventThread = 0;
// sets up our view, attaching it to its owning gecko view
- (id)initWithFrame:(NSRect)inFrame geckoChild:(nsChildView*)inChild;
-- (void)forceRefreshOpenGL;
// set up a gecko mouse event based on a cocoa mouse event
- (void) convertCocoaMouseWheelEvent:(NSEvent*)aMouseEvent
@@ -3239,12 +3238,6 @@ NSEvent* gLastDragMouseDownEvent = nil;
mCumulativeMagnification = 0.0;
mCumulativeRotation = 0.0;
- // We can't call forceRefreshOpenGL here because, in order to work around
- // the bug, it seems we need to have a draw already happening. Therefore,
- // we call it in drawRect:inContext:, when we know that a draw is in
- // progress.
- mDidForceRefreshOpenGL = NO;
-
mNeedsGLUpdate = NO;
[self setFocusRingType:NSFocusRingTypeNone];
@@ -3326,25 +3319,6 @@ NSEvent* gLastDragMouseDownEvent = nil;
mTextInputHandler = nullptr;
}
-// Work around bug 603134.
-// OS X has a bug that causes new OpenGL windows to only paint once or twice,
-// then stop painting altogether. By clearing the drawable from the GL context,
-// and then resetting the view to ourselves, we convince OS X to start updating
-// again.
-// This can cause a flash in new windows - bug 631339 - but it's very hard to
-// fix that while maintaining this workaround.
-- (void)forceRefreshOpenGL
-{
- NS_OBJC_BEGIN_TRY_ABORT_BLOCK;
-
- [mGLContext clearDrawable];
- CGLLockContext((CGLContextObj)[mGLContext CGLContextObj]);
- [self updateGLContext];
- CGLUnlockContext((CGLContextObj)[mGLContext CGLContextObj]);
-
- NS_OBJC_END_TRY_ABORT_BLOCK;
-}
-
- (bool)preRender:(NSOpenGLContext *)aGLContext
{
NS_OBJC_BEGIN_TRY_ABORT_BLOCK_RETURN;
@@ -3828,13 +3802,6 @@ NSEvent* gLastDragMouseDownEvent = nil;
LayoutDeviceIntRegion region(geckoBounds);
mGeckoChild->PaintWindow(region);
-
- // Force OpenGL to refresh the very first time we draw. This works around a
- // Mac OS X bug that stops windows updating on OS X when we use OpenGL.
- if (!mDidForceRefreshOpenGL) {
- [self performSelector:@selector(forceRefreshOpenGL) withObject:nil afterDelay:0];
- mDidForceRefreshOpenGL = YES;
- }
}
// Called asynchronously after setNeedsDisplay in order to avoid entering the
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