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Re: [tor-dev] Proposal xxx: Filtering malicious rendezvous points at hidden service server side



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On 1/24/2016 12:10 AM, Roger Dingledine wrote:
> 
> A few more details about "this is not always enough" would be
> helpful here. In particular, is it not always enough because
> sometimes even 3 hops is not safe enough, or not always enough
> besides sometimes making a 3-hop circuit isn't what the HS wants to
> do? Or something else?
> 
Not enough in the sense that it can theoretically get Sybiled and end
up with at least a guard discovery attack. Since an attacker can
request unlimited circuits to an evil rendezvous point, his other evil
relays will, with enough retries, end up in the path as well.

> 
> A) Can I deny service to a hidden service by methodically
> pretending to attack it from each honest relay, one at a time,
> causing it to become upset at each of these relays?
> 
Only if you are the only one connecting to that hidden service and
make 5 rendezvous circuits with each relay as a rendezvous point. But
after little time the total number of rendezvous circuits will grow so
large that you'll have to exponentially have to build more rendezvous
circuits with each relay as a rendezvous point to ban them all. So
it's a whole lot of work, you'll DDoS the hidden service guard or a
lot of other things first, before hitting the limit of this protection.

> B) Can I fool your reputation system by raising the total number
> of rendezvous attempts that I attempt, in effect making the hidden
> service feel more popular so it's not alarmed as much by any single
> rendezvous point? I could imagine ways to launch a rendezvous
> attempt that are quite cheap on the part of a client who has no
> plans to follow through.
> 
Yes, you could I think. But this has costs and is also visible to the
hidden service operator. And we keep count of established rendezvous
circuits with streams inside, not failed rendezvous circuits. We only
count successes, to make it costly for an attacker.

> 
> Actually, I don't think this is client behavior right now. (It
> could be if somebody changed the design of course.)
> 

Hm, thought it would retry at least one time, if the first rend
circuit fails. This can be trivially change though.

Thanks!
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