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Re: [tor-dev] building from source in a 64-bit windows environment..
In addition to Tor codebase, you also need to get external dependent
libraries working with Win64. LibEvent got some MinGW64 patches last
year, I believe. The OpenSSL binary distributions come in both Win32 and
Win64 versions. I'm not sure if base zlib has a working Win64 port, but
there's also the zlib-Win64.GoogleCode that appears to be working on
this problem.
Yes, it's a combo of API and OS subsystem simplification, not just
subsystem. As for more information on perf, I seem to recall some MSFT
VC++ white paper back when Win64 porting was a new thing, with some more
details. And some commercial VS addon that helps migrate code from Win32
to Win64 also to have some case studies. Sorry, can't find URLs to
either. It will be really interesting to see some perf data with your
Win64 version of Tor!
For packaging, alternately, keep the normal number of packages, but make
each one 2* the size, and update the installer to install the right
version, and force all uses to download an unneeded version of Tor binary.
Long term, for the Tor codebase on Windows, besides 32- and 64-bit
versions for Intel/AMD, also look into 32-bit ARM release. For Win8, for
Win32-based OEM netbooks/tablets, perhaps even the MSFT Surface tablets
(one is x86, one is ARM). WinPhone7 was too restricted to run Tor (or
any Win32 app) on it. WinPhone8 can apparently run native Win32 C ARM
code, but is still based on WinCE/WinMobile, no security, weird
WinCE/WinMobile OS/libC hacks required. There's hope that NT will
finally kill off CE, and that Windows Phone 9 or 10 will be based on NT
not CE/WinMobile, likely 32-bit ARM-based. An ARM port is needed for any
of these non-x86 platforms.
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