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Re: Guidelines? (And a quick note about the website)
On Fri, 26 Mar 1999, Errol Smith wrote:
> Here, here! Don't want to get too far ahead of ourselves. Something like:
Alot of design has been done already just baddly documented. Which makes
it impossible when people leave the project.
> -Implement cross-platform C/C++
The last is certainly tricky, although egcs makes it easier in unix.
> -Refine design, fixing the things we got wrong.
> -Debug final design
First goal should be a release that works, that WE can write some simple
test games for. At the current rate of coding, it's unlike that we'll be
close enough to a commerical release any time soon.
However we can work on getting a library sufficently complete so that some
demos are possible, to generate interest both with comments and new
> -Once design is finalised & portable C/C++ code working, THEN optimize
> with architecture specific assembly where needed.
> (probably missed something..)
Optimisation always comes last, which is almost a Lemma result of the
90%-10% Theorem. ;)
> btw, Eelke Klein has already done a preliminary sound interface, minus
> 3dsound, surround sound & other fancier stuff.
I surpect you mean
http://sunsite.auc.dk/penguinplay/PenguinSound/sound.h which is dated
Note the PenguinSounds page is at
Ive updated it a bit, but unfortunately the sunsite staff seem to be dead
to the world at the moment, and cvs isn't working that well.