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Re: [pygame] Streamlined Installation?
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On Mon, 21 Apr 2003, Pete Shinners wrote:
> Jasper Phillips wrote:
> > What does Pygame use to create it's installation packages? I'd like to do
> > something similar myself, as I want to show the game I've been working on to
> > a bunch of busy people, and fear that needing to install 4 libraries, set
> > path, etc. will put people off.
>
> for python itself i just use 'distutils', which is the python utility
> that compiles all of pygame and can also make various packages and
> installers.
>
> for the different 'window binary' games that people have been using for
> pygame, most use the "PY2EXE" script, which is a little hairy to use,
> but gets good results in the end. i have a 'helper' script which assists
> in getting all the proper arguments passed to py2exe.
> http://pygame.org/ftp/pygame2exe.py
>
> py2exe creates a subdirectory with everything needed to run your game
> standalone. from there you can zip or use one of the more exciting free
> installer tools out there. for testing the zip is probably easiest. for
> real releases, most people like to use the free INNO Setup tool which
> handles all the installer/uninstaller/startmenu stuff for you.
>
> i have a short little tutorial online with more information about
> building the actual executable. http://pygame.org/docs/tut/Executable.html
Hrm. This doesn't work for me. :-( It apparently copies all .pyd files
needed into the same directory, overwriting in the case of two .pyd's with
the same name. PyOpenGL has (at least) three different __init___.pyd's...
Someone must have run into this before... Any advice on how to get around
this? At the moment I'm looking into hacking py2exe, but I'd really
rather avoid that. :-/
- -Jasper
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