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Re: [pygame] floating-point Rect?
Matt Campbell wrote:
Pygame's Rect class appears to be integer-only. Is there a
floating-point variant, or is that something I'll need to make if I want
one?
My reasoning is that texture coordinates, etc are usually 0..1, and I
want to use something like a Rect to hold them...
integer only i'm afraid. the Rect is actually just a python type built
on top of the SDL_Rect structure. in hindsight, i see a need for all
floating point positions, even if the final blitting is done at integer
positions. using them for texture coordinates is one more reason.
perhaps in the future this will happen, but i'd say you'll need your own
for the time being.