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Re: [pygame] App freeze at pygame.init() segfault at pygame.mixer.init()



Actually I was incorrect, pygame.mixer.init( ) just segfaults and exits.

On Wed, 27 Apr 2005 12:38:29 , <python@xxxxxxxxxxxx> sent:

>Up until today when I mass changed some system settings, pygame worked fine for
>me. However, as of today, pygame.init( ) hangs interminably, as dos
>pygame.mixer.init( ).
>
>My sound was broken so I've just fixed that, and I have the same results. Is this
>a common problem? Is there a way to not init mixer (though I'll eventually want
>it) while still init'ing time and so forth as is done with pygame.init ? I'm
>still looking into system level things but sound's working with everything else
>better than it ever had before.
>
>Thanks in advance for any insight into this issue.
>
>
>