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Re: [pygame] Transparent surfaces



On Wednesday 27 Apr 2005 9:44 pm, Josiah Gordon wrote:
> Yep, try this right after makeing the text surface:
>
> text.set_alpha(0)

That doesn't quite work; from what I can see, it sets the overall alpha 
transparency to 0, rather than the per-pixel alpha. SRCALPHA seems to be the 
way to go with this. Thanks anyway, though.

-- 
James Reeves
http://www.monkeyengines.co.uk/