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Re: [pygame] Is there an InputBox function in pygame/python?



Thanks! I've put that in (and changed it a little, re: the underscores
and so on, will change the color too).  But one last thing:  This
ignores the shift key in the keypresses:

    inkey = get_key()
    if inkey == K_BACKSPACE:
      current_string = current_string[0:-1]
    elif inkey == K_RETURN:
      break
    elif inkey == K_MINUS:
      current_string.append("_")
    elif inkey <= 127:
      current_string.append(chr(inkey))

I'm not too sure how the shift key works in keypresses (it doesnt
matter for any of my other keystrokes in the game).  Is there an "elif
inkey ==" line I can add that will let me use shift keys when entering
in the player name? As is, shift+s just returns s (rather than S).  My
tutorial materials don't have anything useful about the shift key...?

~Denise

On 4/27/05, James Reeves <jreeves@xxxxxxxxxxxxxxxxxxx> wrote:
> On Wednesday 27 Apr 2005 10:13 pm, D. Hartley wrote:
> > I am trying to create a box on the graphics window which asks a user
> > for their name.  My research led me to the "InputBox" function, which
> > is said to "get user input, allowing backspace etc shown in a box in
> > the middle of the screen" (but ignores the shift key?).  I found
> > several pages that refer to it, and one example on google, but it
> > seems very cryptic to me, and I can't find any other help materials.
> > I tried help(InputBox), tried to use the function itself, tried to
> > search for it in the documentation on python.org, and tried to google
> > it (InputBox, Python).  I got a half-million websites talking about
> > VBS and other versions of InputBox, and can't find one (besides the
> > cryptic one) for python.  Does this function exist? Or is it called
> > something else?  Can someone point me to an
> > explanation/definition/simple example?  Like I said, I am just trying
> > to ask for a user name, it is nothing more (or less!) complicated than
> > that.
> 
> InputBox isn't a function native to Pygame. Pygame doesn't have any GUI
> widgets included; you have to write them yourself, or find one that's written
> already. I do recall there have been some unofficial GUI toolkits written for
> pygame, but I haven't used them (and in my opinion, they all seem a little
> ugly).
> 
> However, I found this:
> 
> http://www.pygame.org/pcr/inputbox/index.php
> 
> And this gives you a simple input box. To put this into your game, copy and
> paste the code below:
> 
> #######################
> def get_key():
>  while 1:
>    event = pygame.event.poll()
>    if event.type == KEYDOWN:
>      return event.key
>    else:
>      pass
> 
> def display_box(screen, message):
>  "Print a message in a box in the middle of the screen"
>  fontobject = pygame.font.Font(None,18)
>  pygame.draw.rect(screen, (0,0,0),
>                   ((screen.get_width() / 2) - 100,
>                    (screen.get_height() / 2) - 10,
>                    200,20), 0)
>  pygame.draw.rect(screen, (255,255,255),
>                   ((screen.get_width() / 2) - 102,
>                    (screen.get_height() / 2) - 12,
>                    204,24), 1)
>  if len(message) != 0:
>    screen.blit(fontobject.render(message, 1, (255,255,255)),
>           ((screen.get_width() / 2) - 100, (screen.get_height() / 2) - 10))
>  pygame.display.flip()
> 
> def ask(screen, question):
>  "ask(screen, question) -> answer"
>  pygame.font.init()
>  current_string = []
>  display_box(screen, question + ": " + string.join(current_string,""))
>  while 1:
>    inkey = get_key()
>    if inkey == K_BACKSPACE:
>      current_string = current_string[0:-1]
>    elif inkey == K_RETURN:
>      break
>    elif inkey == K_MINUS:
>      current_string.append("_")
>    elif inkey <= 127:
>      current_string.append(chr(inkey))
>    display_box(screen, question + ": " + string.join(current_string,""))
>  return string.join(current_string,"")
> ######################
> 
> Then to ask a person's name, use:
> name = ask(screen, "Your name")
> 
> --
> James Reeves
> http://www.monkeyengines.co.uk/
>