[Author Prev][Author Next][Thread Prev][Thread Next][Author Index][Thread Index]

Re: [pygame] Half-pipe skateboarding game



> I've been playing a skateboarding game at
> http://www.gmaxskateboarding.com/game.asp which made me think about making a
> similar game using pygame.

> How would I go about creating a curved path which is followed by the skater?
> Also, I know that I would need to rotate the image of the skater as he moves,
> but how would I determine the amount by which he should be rotated?

This won't tell you everything, but it should help:
http://freespace.virgin.net/hugo.elias/routines/rotate.htm


Alan