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RE: [pygame] Training



Just to confirm: Yes, that's the tutorial.

It's a little confusing if you follow his example, but as long as you walk
away with the concept of having an event manager that listens for events
sent by controllers, you will also walk away with the fact that you won't
have to use the usual "while 1:" method of looping.

In fact, I would like to share my MVC Pong program, as I think it's been
simplified and commented enough to explain what's going on. It's at
http://telestatic.net/python/pong.py

I'm not claiming that it's the ultimate superior last-word in pygame
programming, or even of the MVC model, but it gets the message across :)


~Chris

-----Original Message-----
From: owner-pygame-users@xxxxxxxx [mailto:owner-pygame-users@xxxxxxxx]On
Behalf Of Laura Creighton
Sent: Tuesday, April 25, 2006 00:53
To: pygame-users@xxxxxxxx
Cc: lac@xxxxxxxxxx
Subject: Re: [pygame] Training 


In a message of Mon, 24 Apr 2006 22:34:06 EDT, "R. Alan Monroe" writes:
>
>> As far as my personal extra 0.02 goes, I found the tutorial for using t
>he
>> MVC model with Pygame incredibly useful.
>
>URL?
>
>Alan

I am not the original poster, but I suspect he or she means:
http://sjbrown.ezide.com/games/writing-games.html

Laura 




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