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RE: [pygame] Training Pong MVC



I'll keep this one short :)

I'm just subclassing Sprite. My sprites are drawn from 24bpp pngs which I
have stored in a resource file.

Other than that, I just have a couple of functions within the sprite class
(update, and a few other custom ones).

The reason I got them to move around with almost no slowdown is because I
passed in the RLEACCEL flag on the surface. Don't know what RLEACCEL *is*,
but Pete suggested it, and it worked :)

I'll look into getting onto IRC in the near future


~Chris

> One more question: do you use pygame.sprite for drawing your sprites in 
> your game with so many sprites? because I'm writing a (faster) sprite 
> engine (only redrawing dirty sprites) you can use with minimal changes 
> to existing code using pygame.sprite . You can find me in IRC  #pygame 
> on freenode.net for more information.




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