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Re: [pygame] Dirty Rectangle Processing



Brian Fisher wrote:

so I'm attaching a modified version of your sample that I think
addresses the stuff I mentioned.

Huh, you're right, that is an improvement. Thanks for improving it!

This dirty rectangle processing is only useful for certain games, ones with static backgrounds, as you mentioned. If you have a scrolling game, or a huge parallax starfield, it would be faster to not use dirtyrects at all.