Hey,
I spent some time today working on building a safe_eval function that would
make it "safe" to run user submitted bots in games (Galcon, being that game
;)
http://www.imitationpickles.org/tmp/safe.py
The file includes links to a number of references on the topic, and why
likely this won't work. Anyway - I know a lot of you wanted to make bots
for Galcon, so that's why I'm trying to put this together. So if anyone can
find security holes in my implementation, it would be a huge help - the more
I find and get patched the more likely I am to actually release Galcon with
ability for bot-plugins.
The known limitations at the top are things that I don't really want to fix
- they are just limitations. :) I'm mainly interested in limiting what a
bot can access (say other parts of the game code) and keeping them from
using builtins like files, etc.
The two things I do in this script are:
- Step through the AST tree and reject scripts that use any non-whitelisted
node types. A lot of python features are dropped, but enough are kept for
building decent bots (the main bot from Galcon is "ok" as far as safe.py is
concerned.) I pretty much reject anything that falls into the magic
category - generators, imports, execs, exceptions, etc...
- Replace non-whitelisted builtins with a function that raises an exception
"you used a bad builtin!", runs "exec code in context" and then restores all
the builtins.
Anyway, feel free to poke around the code. I think a working safe_eval
would be a huge asset for games developed in python that want to have user
submitted mods / bots.
Thanks!
Phil
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