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[pygame] BUG: pygame.Rect collidepoint() flawed



Hello,

It seems Rect.collidepoint(x,y) works fine as long as the Rect's top
and left values are set to zero. When the Rect object is offset from
zero, collidepoint returns 1 when (x,y) is outside of the Rect.
Example:

import pygame
r = pygame.Rect(10,10,110,110)
r.collidepoint(0,0) # GOOD
0
r.collidepoint(10,10) # GOOD
1
r.collidepoint(110,110) # BAD
1
r.collidepoint(119,119) # BAD
1
r.collidepoint(120,120) # GOOD
0

Sincerely,
Guillaume Rava.