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Re: [pygame] Path finding demo, now with more fugu



On Mon, 23 Apr 2007, Brian Fisher wrote:
> I think pygame.time.Clock.tick used 
> to do busy loop waiting as well, in older pygame versions (not sure
> when it may have changed).

AFAIK ('cos it's early in the morning and I'm feeling lazy ;) this is still 
the case when the requested frame rate is high enough (42 on my system).


     Richard