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Re: [pygame] fun game



Nathan wrote:
On 4/23/07, adam naples <adam.naples@xxxxxxxx> wrote:
you're on a G4?
break out the velocity engine on that fun.

Oh come ON. All serious programmers refer to it as Altivec. Surely you knew that? Why, "velocity engine" is just the keynote-marketing-version!

http://en.wikipedia.org/wiki/AltiVec

I think Pygame should support Blast Processing! <http://en.wikipedia.org/wiki/Blast_Processing>

Seriously, if you do have the idea of activating more advanced graphics, AI or other features based on the available computer power, that's something best handled through an options screen so that the user can decide what features to enable and understand what version of the game they're playing. Some will want the eye candy even at the expense of choppy animation.

Alternatively, you can use some kind of CPU test to make a _suggestion_ as to what settings to enable. There are some games that do that.

Kris