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Re: [pygame] Character Movement
Charles Christie wrote:
Kris: I did the typing part. Now I want to have a character that the
person playing the game can move across the screen.
Would this graphics engine be of any use?
<http://kschnee.xepher.net/pics/070416island.jpg>
I've got an animated character that can walk and jump around on a
scrolling tiled landscape loaded from a 1000x1000 image map. (The area
shown in the minimap is the central island of this "zone":
<http://kschnee.xepher.net/pics/zone_0_0.png>)
The efficiency, hence speed, is poor because it's currently drawing a
whole screen's worth of tiles every frame. The graphics shown are ugly
because I haven't thought of what way to handle transitions between
terrain types, and because I drew them. (I'm proud of that tree though!)
Anyway, it's usable to display a large tiled landscape with an animated
character; you could theoretically hook that up to the typing system.
Kris