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Re: [pygame] Free Graphic Tileset / Automatic Use of "Coast" Tiles



Kris Schnee wrote:
What if I assumed that "sand" in slot (1.0,1.0) meant that there was sand at _that exact point_?

That's an equivalent way of thinking about it. Use whichever works best for you.

the Circle tileset includes only whole-tile, fade-to-north, fade-to-east, and fade-to-northeast corners as standard, with an irregular supply of concave pieces

Sounds like you're meant to use mirroring to generate the rest of the orientations.

fill in the gaps automatically using pygame.transform.

Another possibility would be not to use tiles at all, but render the landscape with OpenGL and blend between different textures. As a bonus, you'd have a head start on the 3D version of your game. :-)

--
Greg