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Re: [pygame] Segmentation Fault in PolyPlay 1.3 Walker demo



On, Mon Apr 07, 2008, Brian Fisher wrote:

> maybe SDL_gfx has gotten a fix for something like that at some point?
> http://www.ferzkopp.net/joomla/content/view/19/14/
> 
> isn't aaline source cribbed from SDL_gfx?

I do not think so. The fix however is easily done. If the x and y
distance are both 0, we have to draw a single point. I'm currently
playing around with the AA effects on it and will check it in
later.

Regards
Marcus

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