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Re: [pygame] Segmentation Fault in PolyPlay 1.3 Walker demo



Greg Ewing wrote:
Marcus von Appen wrote:

On, Sun Apr 06, 2008, Lenard Lindstrom wrote:

By the way, the fact Pygame automatically loads all modules in its package makes debugging difficult. It is pointless to examine sys.modules to determine what aspects of Pygame a program might be using.

That's why we were given printf() ;-).

With sufficient ingenuity (and probably also insanity) one could
probably come up with some kind of lazy module wrapper that just
loaded a stub of itself and then loaded the rest of the module
the first time something was referenced from it. Not sure it
would be worth the bother, though.

A proxy module is doable, but probably not worth the effort. Instead I suggest that future modules added to the Pygame package be optionally loaded.


--
Lenard Lindstrom
<len-l@xxxxxxxxx>