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Re: [pygame] Python and Speed



I'm not sure precisely what you mean...

Again, remember that this is an example, not the question.  The question is "How can Python be made Faster?"  This is an example of one of the problems resulting from Python's relative slowness.

Here's the example:
-There is a list of 3D points
-There is another list of 3D points.
-Every frame, for every point in the first list, if any point in the second list is a certain 3D distance away, then there is a collision.

Ian