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[pygame] Re: [PyOpenGL-Users] stripping OBJ files
Yeah, I just realized this. I also disabled the loading of .mtl files
and commented any part that broke because the file didnt exist. Thanks!
Mike C. Fletcher wrote:
Astan Chee wrote:
Hi,
I have .obj files created by various applications. These .obj files
have tons of material or textures or other things attached to it. Im
trying to strip out all this and only keep the vertices (wireframe)
of the model. Does anyone know how do I do this in python? I've seen
http://www.pygame.org/wiki/OBJFileLoader?parent=CookBook to load .obj
files but how do I just take the vertices/shape and keep a standard
default face/texture for every .obj that I load.
Thanks for any help.
Cheers
Astan
Rewrite the code referenced to comment out the glBindTexture, glColor
and glTexCoord2fv calls, set your material/texture before you call the
loader.
HTH,
Mike
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"Formulations of number theory: Complete, Consistent, Non-trivial. Choose two."
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http://www.animallogic.com
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