On Thu, Apr 24, 2008 at 11:13 AM, Brian Fisher
<
brian@xxxxxxxxxxxxxxxxxxx> wrote:
> sweet, you rock. with 185 revisions between, then it only takes 8 more
> get-build-test cycles to narrow it down to a single change :)
>
>
>
> On Wed, Apr 23, 2008 at 4:22 PM, Lenard Lindstrom <
len-l@xxxxxxxxx> wrote:
>
> > I have been going through SVN. I have narrowed the problem to between
> revisions 990 (1.0.0 rc 0) and 1175 (1.8.0release). SDL may be involved only
> indirectly. Simple C programs using it don't have the problem. It could be
> Pygame doing something it shouldn't. Of course Pygame could be exposing an
> SDL problem that has remained dormant until now.
> >
> > Lenard
> >
> >
> > Brian Fisher wrote:
> >
> > >
> > > Your test demonstrates that 1.8 changes are required to cause the
> problem, but clearly SDL is involved, otherwise why would waveout solve the
> problem as well? If possible, a test of pygame 1.8 against the 1.7 SDL
> versions could still help solve the case.
> > >
> > > maybe in order to figure out what pygame 1.8 change made the crackling
> start happen, you could binary search against svn revisions? i.e. if pygame
> 1.8 was rev. 1200 and 1.7 was rev 600 (made up numbers) then try rev. 900?
> > >
> > >
> > > On Wed, Apr 23, 2008 at 8:42 AM, Lenard Lindstrom <
len-l@xxxxxxxxx
> <mailto:
len-l@xxxxxxxxx>> wrote:
> > >
> > > I have narrowed the problem some. It has something to do with
> > > Pygame 1.8, not
> > > SDL. I built Pygame 1.7 and linked against the 1.8 prebuilts. The
> > > crackling
> > > went away. I don't know if anyone else thought to move the 1.8
> > > dependencies to
> > > 1.7. And it definitely involves the SDL DirectX audio driver.
> > > Changes to that
> > > driver improved sound quality for 1.8, though it did not
> > > completely eliminate
> > > the noise. I fear it is another memory access problem. Let's hope
> > > it was
> > > introduced with Pygame 1.8. That should be easier to track down.
> > >
> > > Lenard
> > >
> > >
> > >
> >
> >
>
>