Jan Filip Tristan wrote:
either I made a mistake or it doesn't work with Screen as a Surface screen=pygame.display.set_mode(SCREEN_SIZE,pygame.SRCALPHA,32) pygame.draw.circle(screen,(200,200,255,0.4) (self.blit_pos[0],self.blit_pos[1]),int(gdata.cans[self.akt][1]))
Something doesn't make sense here. I don't understand why the *destination* surface should need an alpha channel in order to draw onto it with a partially transparent colour. -- Greg